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Counter-Strike 1.6


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Main » Articles » Tactics in Counter-Strike » Tactics on the maps

Textbook tactics. de_nuke
In this article I will try to consider the attack and defense cards de_nuke. This, of course, not all possible options, but I will try to consider a sufficient number of tactics. Naturally, the information will not be taken from the air, and the analysis of professional teams (such as «mTw», «Virtus.pro», «fnatic», «SK», «MYM» and so on).

Well, let's start at Defense.

Often we can see this location:

But in the presence of AWP sniper takes place in a hangar and a good overlap of oxygen in the street. Two of the nine will not leave the booth, at least it should be. A player "street / main» looks creak, occasionally peeking out. Who knows?

Together on the ramp may contain plums, and not just him. With proper arrangement, as in the screenshot. Screenshot of the game «fnatic - mYm». I deliberately cut the position of terrorists, because during the occupation of the positions we have no data about their location.

Often there is a "hole" in a certain position. Players just can not keep the terrorists. The most important thing - originality. For example, replanting here:

Or "cupola" (one sits on the second) here:

Consider all the positions is meaningless. For each of them can come up with counter-tactics, the most important - it is a frequent change of positions, otherwise the opponent will get used to your style of holding the point ... That is why the pro-teams players often follow each other in the field. Defense is very undesirable to go down. Why? You substitute your teammates to "nine", especially if you do not have time to warn them.

Yes, btw (by the way, by the way) when you play mix - train different positions.

from the street door sweep
from 9 to shoot through the passage ramps
with ramp exit booth

I'm not going to paint in more detail and provide screenshots as gosu just preparing an article about lumbago, I think, some will be affected.
What might be the tactic for attacks? Rush Street, Rush ramp, rush over. Or, for example, two walking down the street, and at one point the rest go in mein. Taking the ramp and approach Tactic 9 ... a lot, it makes no sense to list all, any of you can come up with "variations on a theme." Sometimes players do annoying bugs - one good agreement, and die. Most importantly - do not die one by one.

It is desirable to make the nine backache.

Here, for example, taking a plantation of A. Contra three went rush the ramp ...

And a little exclusive. There is a tactic, unfortunately at work I had seen her only once. Her team has used «SK Gaming» against «Team 3D». CPL Winter 2005.

Three of them jump on a rock. Thence to the extension. Everyone gets into the tower and the top (at the time fisker) jumps on the "outer".
From there it goes to 9 and cleans main.

Good luck ...

Category: Tactics on the maps | Added by: ^^ADMIRALL^^ (25.09.2011)
Views: 3083 | Rating: 5.0/1
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