So start with the qoole. What is it and what it eats. Qoole99 editor quake1-2, hexen2, half-life (Counter-Strike), sin, heretic2. And so now a quick look at the first boot interfeys.Posle qoole will ask you to select a directory with the game and ask him to download a standard texture or not. Their texture is usually no point in doing so as they can be obtained as it is very p ... Besides, all you need to already be in the game. From the interface you need to mention only a few important things:
Move objs (movement of an object)
Rotate objs (rotation of the object)
Scale objs (Iz. Scale object)
Face Move (facial motion)
Edge move (movement of the edge)
Vertex move (angular motion).
These operations can safely change the object exactly as you want and they stay on the main panel ql. If they are not there then they can be accessed by right-clicking on the toolbar, choosing mode.Teper talk about windows. Once you run the program before you appear four windows.
The first (top left) shows your subject at the top.
The second and third (lv underwear, underwear, etc.) shows your subject from the side and front.
Well, while the fourth is to review the 3d of what you've done.
In order to have four window displays all exactly as it will be in the game, click textured render (textured image).
Now let's talk about how these same objects to add. And they have to add it. Click the right button on any of the four windows of the window that appears, select figuru.V principle, you will need a few
and misc-plate (plate).
you can easily add and manipulate obektom.Tak, as well as with the
textures that have an object that naked =)) Right now describe.
On the left side ql you can watch the panel. On
the bottom of the pane are three tabs are objects first, second and
third texture parametry.Pervaya certainly a very useful thing, it shows
all the objects that you add to your level. The second shows all the textures are loaded from the game. That would change the texture, just click on it twice with the mouse and your object will its image. The
third is to add it to their own objects (such as you have done a very
complicated subject and you want to save it for later levels) and
subsequent insertion. Well, all of the main. We now turn to the second part. It's a bit of additional commands and compile the project. Duplicate - to duplicate the object. Attention should not copy the object and then paste, use a better team in duplicate, otherwise you can earn ... =))
Hollow outward (inward) is needed for the main object such as a sky
(the sky or the environment) and it should completely surround your
level. Otherwise, you can hardly see the sky or the sun or something else =)) And the sky can put a texture sky.