Extract -The program canexporttexturesinzatsshity. BSPmap file.It will be veryuseful to allmapsbuilderswho loveto borrowother people'stextures.Small footprint,works like a clock,controlled from the commandline.
Compilers forValve Hammer Editor -fourconsole, small programsthat convertthe formatofthe map. MAP (source)insize. BSP (friendlygame).Also, thesecompilersare calledproUtilities, known asthe developer.Sincethe source code forutilitiesis open,thenthere are people whohave improvedthem andadded new features.So there wereutilitiesZHLT: Custom Build,which can be consideredmore successfulthan theoriginalZHLT.
A program totransfermaps froma* bsp* map.Let me remind yousize* mapsupportsValve Hammer Editor,inconnection with thisprogramextremelyuseful formaperov- fansdoremixes ofcards,suchasde_dust2x2
WinBSP (WinBSPC v1.3), Bsp2Map (BSPC version 1.4) -Both programsallow you todecompileready cards(includingstandard),inthe original format. MAP
Wallyis able to workwith. WADfiles thatHalf-Lifestores all of itstexture.Wallyis able toimport,edittextures. WADfiles.A very necessary thing,ifyou want to useyour own textures.
***Patterns-this isthe imageused in creating themaps,for example, withoutsandtexturemapde_dustwould not be sucha sand.
So start with the qoole. What is it and what it eats. Qoole99 editor quake1-2, hexen2, half-life (Counter-Strike), sin, heretic2. And
so now a quick look at the first boot interfeys.Posle qoole will ask
you to select a directory with the game and ask him to download a
standard texture or not. Their texture is usually no point in doing so as they can be obtained as it is very p ...